Tag: Location

Results

  • Darokin

    h1. The Republic of Darokin p(. _"Darokinians claim to be peaceful merchants against war, but the difference between them and us is that they pay others to fight their battles, and they use their speech to convince them they are right in their abuses." …

  • Known World

    The Known World of [[Mystara]] is a diverse melting point, it's a world of high fantasy and high magic, it's a world of immortals who shape the world to their own ends, it's also a coherent and consistent world. The Known World today is fit to burst …

  • Karameikos

    h1. The Grand Duchy of Karameikos p(. _"Why should you ever want to go to Karameikos? There’s nothing there – no comfort, no big cities, no luxury, no good food nor wine. Just superstitious natives, humanoids and stupid Thyatian soldiers."_ - Boris …

  • Ylaruam

    h1. The Emirates of Ylaruam p(. _“The Ylari are more honourable than the other humans, you can also expect them to be reasonable to some extent too. Now, if they could only avoid wasting your time in endless bartering, I could even like doing business …

  • Rockhome

    h1. The Kingdom of Rockhome p(. _“Dwarves? We don’t serve that scum here! They’re a bunch of troublemakers. Sure, they are good warriors, and they make strong axes and sharp swords -- not that they would part with them for a fair price, though. Too …

  • Thyatis

    h1. The Empire of Thyatis p(. _“We’re not conquering the world, we’re civilising it!”_ - Thyatian Legionnaire stationed in the Hinterlands h2. The Land The Empire of Thyatis is composed of several nations, separated by the Sea of Dread and Sea …

  • Broken Lands

    h1. The Broken Lands h2. The Land The Broken Lands is the most inhospitable and treacherous of environments in the Known World, the landscape is one of constantly shifting grounds due to ever present earth tremors, volcanoes spewing forth lava or …

  • Glantri

    h1. The Principalities of Glantri p(. _“A land of darkness, where all the enemies defeated by the Prophet brood. Yet, these heathens possess a disturbing degree of knowledge in the science of nature and magic. No doubt, a knowledge derived from the …

  • Ethengar

    h1. The Ethengar Khanates p(. _“How could I stand those stinky horse riders? By the beard of Kagyar, how else, if not for the pleasure of bashing a few Glantrians’ heads? That’s the reason why we Brothers of the Bolt join the Golden Khan’s army – well, …

  • Heldann

    h1. Heldannic Territories This forested region, formerly known as the Heldann Freeholds, is located just to the north of the [[Ethengar]] Khanates. The land is inhabited by the Heldann, a fair-haired, light-skinned folk, who fish, farm, and hunt. The …

  • Alphatia

    h1. The Empire of Alphatia p(. _“Oh to have been born with the gift for magic.”_ - Common saying of the non-magically gifted in Alphatia h2. The Land The Empire of Alphatia is the most significant nation to affect the Known World. It has two …

  • Ierendi

    h1. The Kingdom of Ierendi p(. _“You want to know about Ierendi? It’s a nice place, I guess, and the locals are certainly friendly. But Ierendi always seemed a bit… odd to me. I mean, picking their King and Queen through a tournament? Doesn’t make any …

  • Minrothad

    h1. The Minrothad Guilds p(. _“Over the sea, east of Ierendi and west of Thyatis... The people of the major islands banded together to form the Minrothad Guilds, the nation that controls most of the sea trade in the world today. These guilds have built …

  • Five Shires

    h1. The Five Shires p(. _"When you reach the Shires remember that despite their appearance, the halflings are not children. Many of the traders you will deal with are at least twice your age, with all the experience that gives. Deal well and sharp, but …

  • Vestland

    h1. The Kingdom of Vestland p(. _“Vestlanders are more civilised than other Northmen, and their jarls are good customers. I even heard they had enough sense to set a dwarf as the mayor of one of their cities.”_ - Oinn Stonehand, dwarven adventurer in …

  • Ostland

    h1. The Kingdom of Ostland p(. _“Ostland is a staunch ally of the Empire, though it cannot be trusted as an asset in diplomatic endeavours. When it comes to blows however, these Northmen are greatly effective, despite their evident lack of discipline …

  • Soderfjord

    h1. The Soderfjord Jarldoms p(. _“The Soderfjord Jarldoms are a useful buffer state between Ostland and us. Moreover, should the Jarldoms fall in the hands of King Hord, our trade routes to the north would be crippled. Sure, we could still use Sardal …

  • Alfheim

    h1. The Kingdom of Alfheim p(. _“Alfheim is a land of elves, made for elves and by elves. Legend says they raised their home forest out of a wasteland using the most powerful sorceries. Although Alfheimers happily engage in trade and let foreigners …

  • Atruaghin

    h1. The Atruaghin Clans p(. _“Children of Atruaghin, bah, they’re just a bunch of savages! Not able to appreciate the difference between a cheap rug from a fine Dythesthenian tapestry. It is better to push further west, and reach the markets of Sind, …

  • Shadow Elves

    h1. Lands of the Shadow Elves p(. _“I'm delighted that you've taken an interest in our local folklore. The Shadow Elves are indeed an interesting tale - cursed elves, banished underground during the Great Rain of Fire, who will return to destroy us all …

All Tags